Yes — free to download and use on macOS and Windows.
Browsing your library works independently of ZBrush. The Send to ZBrush feature requires ZBrush 2026 or later, because it uses Sculpt Bridge.
Not yet. Those versions use an older Python API that we have not tested — the IPC channel may still work, but requires manual triggering.
Almost always the macOS Accessibility grant stopped applying: the app is ad-hoc signed, so its signature changes on every rebuild and macOS invalidates the previous approval. Open System Settings → Privacy & Security → Accessibility, remove SculptBox with −, add it back with +, then restart SculptBox.
Yes. Thumbnails are parsed natively from the .ZBP files, so ZBrush does not need to be running — or installed — to browse and search your brush library.
In ZBrush 2026.1 and newer they live in a per-user asset folder. See our guide to the 2026.1 asset directory change for the exact paths on macOS and Windows.
This was a V1.0 bug caused by nested scan directories (the same brush appearing under both a parent and a child folder). V1.1 filters nested paths automatically and de-duplicates by file path. If you still see duplicates, re-scan your library from Settings.
No. SculptBox treats your brush folders as read-only. It never moves, renames or edits the original .ZBP / .ZBR files.
The only network access is an optional update check, and it sends nothing but the request itself. You can turn it off in Settings → Update. Your brush library and file names never leave your machine.
Yes. SculptBox indexes brushes, alphas, materials and textures, and gives each type its own category.
That is the unsigned-app warning, not a corrupt download. Run sudo xattr -rd com.apple.quarantine /Applications/SculptBox.app — see the download page for details.
Delete the app from Applications, then remove its cache folder (macOS: ~/Library/Application Support/ZBrush4/SculptBox). If you set up Sculpt Bridge, remove it from Settings → Plugin first.
Still stuck? Contact the author.